PvP Arena Refactor
Helped an Edmonton-based studio redesign their player-vs-player game from peer-to-peer to dedicated servers. Reduced latency by 45ms average and cut server costs by 30% through optimized state synchronization.
Real projects. Real multiplayer systems. Real results.
Helped an Edmonton-based studio redesign their player-vs-player game from peer-to-peer to dedicated servers. Reduced latency by 45ms average and cut server costs by 30% through optimized state synchronization.
Worked with a 6-person indie team to compress their network packets by 60%. Implemented client-side prediction and improved interpolation, letting them scale from 50 to 250 concurrent players on existing infrastructure.
Designed and deployed a matchmaking backend for a multiplayer title launching across Canada. Balanced 12 regional servers and achieved 95%+ match success rate within 30 seconds for 15,000+ daily active players.
Conducted a 4-week deep dive into a live multiplayer game experiencing connection instability. Identified 8 critical synchronization issues and provided a phased remediation plan that reduced disconnect rates from 12% to 2%.
Let’s talk about your project, your architecture needs, and how we can help you ship a solid networked game.
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