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What We Offer

Specialized consulting for multiplayer game systems that actually work

Multiplayer Architecture Design

We help game studios evaluate and design multiplayer systems that fit their scope. Whether you’re planning a new title or refactoring an existing one, we work through client-server vs peer-to-peer approaches, network topology decisions, and state synchronization strategies specific to your gameplay requirements.

Architecture evaluation Network topology State sync

Netcode Implementation & Optimization

Your multiplayer systems are live but laggy? We optimize network code for real-world conditions. Our work focuses on packet optimization, bandwidth reduction, client-side prediction, and interpolation techniques that keep players connected without the frustration.

Packet optimization Bandwidth reduction Client prediction

Server Infrastructure & Scaling

Planning for growth means thinking about servers, load balancing, and geographic distribution early. We help you design infrastructure that scales with your player base, manages regional latency, and handles player persistence without breaking the bank on overprovisioning.

Load balancing Regional distribution Data persistence

Performance Testing & Diagnostics

Before launch, you need to know how your systems perform under real conditions. We run network simulations, identify bottlenecks in your architecture, and provide detailed reports on where latency happens and how to fix it. Testing happens across different bandwidth scenarios and player counts.

Load testing Latency analysis Bottleneck identification

How We Work

Most projects start with a deep dive into your current architecture or vision. We typically spend 2-3 weeks understanding your constraints—budget, timeline, team size, and gameplay requirements. Then we deliver concrete recommendations with implementation guidance.

Whether it’s a 30-minute consultation to validate an approach or a multi-month engagement designing systems from scratch, we adapt to how you work. We’re based in Edmonton and available for in-person collaboration or remote work with studios across North America.

Team collaborating on multiplayer game architecture design

Ready to talk about your project?

Whether you’re early in planning or already in development, we’re here to help you build multiplayer systems that work.

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